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STARTING
TIMES
Saturday - The On Track program for
u6 and u7 athletes starts at 8:30am, and finishes at 10:00am. Athletes
in u8 to u15 should arrive at 9:45am to warm up. With the competition
starting at 10:00am and finishing at 12:30pm
Friday - All athletes, u6 to u15 should
arrive at 5:15pm, ready for a 5:30 pm start.
COMPETITION
REGULATIONS
The Competition Regulations for the
Conduct of All Victorian Little Athletic Championships (August 1998) will
be
used as a guide for Centre competition.
The instructions to officials, printed on this web site and in the handbook,
will be adhered to where practical
for normal competition and will be enforced during Centre Championships.
Any
variations made will be due to the
age and skill level of the children, time restraints or lack of officials.
CODE OF
ETHICS
Parents, coaches and officials, by
example of behaviour, have an enormous influence on our children.
All adult
participants in Little Athletics should
form an accepted pattern of behaviour based on the following ideals.
1.
Do not criticise children in front of others, but offer constructive criticism
in private.
2.
Do not criticise opposing athletes or supporters by word or gesture.
3.
Accept decisions made by officials as being fair and called to the best
of their ability.
4.
Set a good example by your own personal appearance and actions.
5.
Make every athletics meeting serve as a training ground for life and as
a basis for good mental and physical health.
6.
Place the welfare and development of the individual child above the need
to win.
If Little Athletics is to be enjoyed by all, then the co-operation of parents, coaches and officials is of primary importance.
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DEFINITIONS
Start: At first sign of smoke from
starters' gun, or sound if smoke not visible. Also the flash of a
gun can be used.
Finish: When any part of the runners' torso crosses
the plane of the finish line.
Torso: That part of the body not including
the head, neck, arms and legs.
PREPARATION
Get a watch and have a few practices starting, stopping and resetting it.
Clarify which race and what place you will be timing
and be alert.
POINTS TO WATCH
Hold the watch between the thumb and forefinger with forefinger on the
button.
The watch must always be held still. You should
eliminate all waste motion.
With about 30 metres of the race still to run, note the
athlete you are timing and prepare to stop the watch. Do not anticipate
the finish.
Always look at your watch prior to starting.
Remember to reset the watch to zero should a false start
occur.
Never reset your watch prior to agreement being reached
with either the chief timekeeper or other timekeepers.
RUNNING WATCH
When timing distance or race walking events it is not necessary or practical
to time each runner with an individual watch but
it is required that 3 timekeepers are used for recording of the first place.
One timekeeper may use 2 watches and as the winner finishes, one watch
is stopped for an accurate measurement of first place.
The second watch is kept running and as each other runner
crosses the line, times are called by
the timekeeper and recorded by a person standing with
the timekeeper.
If 3 watches are on first place, the middle time is accepted
as the correct time. If 2 watches are used the slower
time is accepted.
PRINTOUT STOPWATCH
Where a printout stopwatch is used it is required to have two standard
type stopwatches recording first place in case of a record.
DUTIES OF A CHIEF
TIMEKEEPER
Ensure that timekeepers are placed in such a position that they:
(A) Know what place he/she is to time;
(B) Are in line with the finish line;
(C) Have a good view of all lanes; and
(D) Have a clear view of the starter.
The above can be achieved by the use of an
elevated stand at least 5 metres from the track.
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80 Metre Hurdles
There shall be nine (9) flights in
each lane - 12 metres from start to the first flight. 7 metres
between each hurdle, then 12 metres
from the last flight to the finish line.
90 Metre Hurdles
There shall be nine (9) flights in
each lane - 13 metres from start to the first flight. 8 metres
between each hurdle, then 13 metres
from the last flight to the finish line.
100 Metre Hurdles
There shall be ten (10) flights in
each lane - 13 metres from start to the first flight. 8.5 metres
between each hurdle, then 10.5 metres
from the last flight to the finish line.
300 Metre Hurdles
There shall be seven (7) flights in
each lane - 50 metres from start to the first flight. 35 metres
between each hurdle, then 40 metres
from the last flight to the finish line.
For all hurdle events the height of the hurdles shall be:
Under 7 to Under 9 45cm
Under 10 & Under 11 60cm
Under 12
68cm
Under 13 to Under 15 76cm
300 metre Hurdles 68cm
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BEFORE COMPETITION
DETERMINING
THE RESULTS
1. The athlete
who jumps the greatest height is the winner.
2. If there
is a tie the athlete with the lowest number of jumps at the height at which
the tie occurs shall be
awarded the higher place.
3. If the
tie still remains, the athlete with the lowest total
of failures throughout the competition up to and including
the height last cleared shall be awarded the higher
place.
IF THE
TIE STILL REMAINS:
i) If it concerns
first place, the competitors tieing shall have one more jump at that height
at which they failed,
and if no decision is reached the bar shall be lowered or raised to the
heights which shall be announced by the
Chief Judge of the event; they shall then attempt one jump at each height
until the tie is decided.
ii) If it
concerns any other place the competitors shall be awarded equal place in
the competition.
OFFICIALS
REQUIRED
Two officials
to return the cross-bar to the supports.
One official
to judge the jump.
One official
to record.
SAFETY
The uprights/posts
may be moved during a competition only if the chief judge in consultation
with the arena
Manager/Referee
considers the take-off or landing ground has become unsuitable or dangerous.
The uprights/posts
may then be
moved at the finish of the round.
The landing
area should be maintained in a safe condition. If a number of small
bags are used then it should be
ensured that
there are no gaps.
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PREPARATION
FOR EVENT
* Ensure sand pit is level with run-up.
* Sand may need to be dampened if
it is dry.
* Indicator markers shall be distributed
to all competitors to mark run-ups.
* The front edge of the take-off mat
should not be less that 500mm from the front edge of the pit.
BASIC RULES
* Each athlete is allowed a maximum
of 4 trials.
* To be a valid jump the athlete:
(a) Must take-off from one foot;
(b) Must place take-off foot on or
behind the board/mat. If any part of foot is over front edge of board/mat
then
it is a foul jump.
*No markers may be placed on runway
but may be placed alongside runway.
*No markers in landing area of sand
pit.
*If in running up to take-off an athlete
passes the edge of the mat farthest from the pit, it shall be called a
trial even
if the jump is not complete.
*The run-up may not exceed 40m.
*If after competing the jump an athlete
walks back through the landing area it is a 'no jump'.
*In the course of landing an athlete
must not touch the ground outside the landing area nearer to the take-off
point
than the nearest break
(imprint) in the landing area.
MEASURING THE
JUMP
*Official selects break (imprint) made in
sand by foot, hand, etc., which is closest to imprint made in take-off
mat by
take-off foot. This point
in the pit is marked by spike, the zero end tape is held at the spike.
*The tape is straightened so it lays over
and in contact with imprint made by take-off foot in the take-off mat.
The tape is drawn tight and
the distance is measured to the nearest cm below distance jumped.
For U13-U15
athletes using a board/mat the
measurement must be taken perpendicular to the take-off line of its extension
(ie. Straight back from
the imprint in the sand).
*The competitor who has the longest measured
distance from all jumps recorded is the winner. In the event of a tie
then a decision is made on
the next best jump recorded.
*If an athlete takes off before the take-off
mat of board, then the jump shall be measured from the break in the sand
to the back edge of the take-off
mat or the front edge of the take-off board.
OFFICIALS REQUIRED
Two officials at take-off
area. Tasks include watching for foul jumps, recording
measurements(see above for
measuring the jump)
Two officials at side of
pit. Tasks include finding break (imprint) made in sand (see
above for measuring the jump)
and raking and levelling sand
in pit.
One official for recording.
RECORDING
* Best performances should be circled
or highlighted.
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PREPARATION
FOR EVENT
* Ensure sand pit is level with run-up.
* Sand may need to be dampened if
it is dry.
* Indicator markers shall be distributed
to all competitors to mark run-ups.
* Take off mats should be set at correct
distance from sand pit.
BASIC RULES
* Each athlete is allowed a maximum
of 4 trials.
* Definition of Triple Jump, consisting
of three distinct sections:
(a) Hop - Athlete takes off and lands on the same foot as that from
which they have taken off.
(b) Step - Athlete lands on the other foot (to that used on the
hop)
(c) Jump - Athlete jumps from one foot and lands on one or both
feet in the sand pit
* A foul jump is recorded if.-
(a) Any part of the athletes take off foot protrudes over the front line,
or side edge of the take off mat or board
(b) After completing ajump the athlete walks back through the pit
(c) In the course of landing the athlete touches the ground outside the
landing area nearer to the takeoff point
than the nearest break in the landing area made by the jump
NB The trailing leg may make contact with the runway during the jump.
* No markers may be placed on runway
but may be placed alongside runway.
* No markers in landing area of sand
pit.
* If in running up to take-off an
athlete passes the edge of the mat farthest from the pit, it shall
be called a trial
even if the jump
is not complete.
* The run-up may not exceed 40m.
* In the event an athlete lands in
the pit on their step they should be allowed another trial after
the position of the
take off mat is
altered.
* To be a valid jump the athlete must
land in the pit.
MEASURING
THE JUMP
* Official selects break (imprint)
made in sand by foot, hand, etc., which is closest to imprint made
in take-off mat
by take-off foot.
This point in the pit is marked by spike, the zero end tape
is held at the spike.
* The tape is straightened so it lays
over and in contact with imprint made by take-off foot in the
take-off mat.
The tape is drawn
tight and the distance is measured to the nearest cm below
distance jumped.
For U13-U15 athletes
using a board/mat the measurement must be taken perpendicular
to the take-off line of its
extension (ie.
Straight back from the imprint in the sand).
* The competitor who has the longest
measured distance from all jumps recorded is the winner.
In the event of a tie
then a decision
is made on the next best jump recorded.
* If an athlete takes off before the
take-off mat of board, then the jump shall be measured from
the break in the
sand to the back
edge of the take-off mat or the front edge of the take-off board.
OFFICIALS
REQUIRED
* Two officials at take-off area.
Tasks include watching for foul jumps, recording measurements
(see above for
measuring the jump)
* Two officials at side of pit. Tasks
include finding break (imprint) made in sand (see above for
measuring the
jump) and raking
and levelling sand in pit.
* One official for recording.
RECORDING
* Best performances should be
circled or highlighted.
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IMPLEMENT
WEIGHTS
350gm U6 - U8 Girls and Boys
(recommended)
500gm U9 - U10 Girls and Boys
750gm U11 - U13 Girls &
U11 - U12 Boys
lkg
U14 - U15 Girls & U13 - U15 Boys
EQUIPMENT
* Sector and circle clearly
marked
* Measuring Tape (50m)
* Discus (as above)
* Place Tickets
* Recording Sheets
* Cloth
TO
BE A VALID THROW
*Each athlete is entitled to
four trials.
*The throw must be commenced
from a stationary position.
* The competitor may enter the
circle from any direction but must leave from the rear half of the
circle.
* The athlete must not leave
the circle until the discus has landed
* The athlete must not touch
the top of the circle or the ground outside the circle during the trial
with any part
of their body.
They may touch the inside of the ring.
* The discus must land so that
the point of impact is within the inner edges of the lines marking
the sector.
* The athlete may, during the
course of each trial, stop and place the discus down in the ringand then
recommence
the attempt
again, providing that this occurs only once in any trial, and
that no other infringement has occurred.
METHOD
OF MEASUREMENT
* Officials select the edge
of the imprint mark made by the discus closest to the ring whenlanding.
The selected
point is marked
by the zero end of the tape.
* The tape is drawn tight and
back through the centre of the circle.
* The distance is measured at
the point where the tape crosses the inner edge of the ring.
Each
measurement is to the nearest cm below the distance thrown.
* Ties are broken by referring
to the next best throw.
OFFICALS
REQUIRED
* Two officials at throwing
circle. Tasks include watching for foul throws, recordingmeasurements
and pulling
the
end of the tape through centre of the circle.
* One official at side of sector.
Tasks include finding and marking the point of impact of the implement
and
returning
the discus to the circle.
RECORDING
* Best performances should be
circled or highlighted.
SAFETY
* Everyone should stand behind
the thrower and the sector should be clear
* The discus should be carried
back to the circle, never thrown.
* No one should stand on the
right side of a right handed thrower attempting to turn and vice
versa.
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The shot is 'put' from a circle into
a sector of 40 degrees. The inside diameter of the circle is
2.135m.
All lines used to mark the circle
and sectors are 5cm wide.
* The circle is divided into halves as shown.
* A stop board l.22m long, 100mm high and
114mm wide may be used.
IMPLEMENT
WEIGHTS
lkg U6-U7
Girls & Boys
1.5kg U8 Girls & Boys
2kg U9-U12 Girls
- U9-11 Boys
3kg U13-U15 Girls
- U12-U13 Boys
4kg U14-U15 Boys
EQUIPMENT
* Shot Put Circle and Stop Board
* Measuring Tape (20m)
* Shot (as above)
* Place Tickets
* Recording Sheets
* Cloth
TO BE A VALID
PUT
* Each athlete is entitled to four trials.
* The put must be commenced from a stationary
position.
* The competitor may enter the circle from
any direction but must leave from the rear half of the circle.
* The athlete must not leave the circle
until the shot has landed
* The athlete must not touch the top of
the circle or stop board, or the ground outside the circle during the trial
with any part of their
body. They may touch the inside edge of the stop board.
* The shot must land so that the point of
impact is within the inner edges of the lines marking the sector.
* The shot shall be put from the shoulder
with one hand only. At the start of the trail the shot shall touch the
jaw line,
close to the ear and shall
not be dropped below this position during the action of putting.
* The shot must not be brought from behind
the line of the shoulders.
* The athlete may, during the course of
each trial, stop and place the shot down in the ring and then recommence
the attempt again, providing
that this occurs only once in any trial, and that no other infringement
has occurred.
METHOD OF MEASUREMENT
* Officials select the edge of the
imprint mark made by the shot closest to the ring when landing.
The selected point
is marked by the zero end of the tape.
* The tape is drawn tight and back
through the centre of the circle.
* The distance is measured at the
point where the tape crosses the inner edge of the ring. Eachmeasurement
is
to the nearest cm
below the distance putted.
* Ties are broken by referring to
the next best throw.
OFFICIALS REQUIRED
* Two officials at throwing circle.
Tasks include watching for foul throws, recording measurements and pulling
the end of the tape
through centre of the circle.
* One official at side of sector.
Tasks include finding and marking the point of impact of the implement
and
returning the shot
to the circle.
RECORDING
* Best performances should be circled
or highlighted.
SAFETY
* Everyone should stand behind
the putter and the sector should be clear.
* The shot should be carried
back to the circle, never thrown..
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